1.Qe8-f7+ Kf2-g2 2.Qf7-e6 Kg2-f2 3.Qe6-f5+ Kf2-g2 4.Qf5-e4+ Kg2-f2 You've now reached the position on your left. White's made some progress but still needs to get in a bit closer. |
5.Qe4-f4+ Kf2-g2 6.Qf4-e3 Kg2-f1 7.Qe3-f3+ This is the key position. Black now has to move in front of the pawn. |
8.Kb7-c6 Ke1-d2 9.Qf3-f2 Kd2-d1 10.Qf2-d4+ Kd1-c2 11.Qd4-e3 Kc2-d1 12.Qe3-d3+ Kd1-e1 Black's King has been forced in front of the Pawn, so White has time for another King move. |
14.Qd3-d2 Kf2-f1 15.Qd2-f4+ Kf1-g2 16.Qf4-e3 Kg2-f1 17.Qe3-f3+ Kf1-e1 And again the White King can approach. The end is near. |
18.Kd5-e4 Ke1-d2 19.Qf3-d3+ Kd2-e1 20.Ke4-f3 Ke1-f1 21.Qd3xe2+ Kf1-g1 22.Qe2-g2# and it's CHECKMATE!! YIPPEE!! |
What action should Black take here? Play Kg1-f1 Play Kg1-h1 Play checkers Resign |
Next, see what happens with a Rook's Pawn. You'll eventually reach something like this. What should Black do here? Play Kg1-f1 Play Kg1-h1 Play tic-tac-toe Resign |
But if your King is near enough you can win even against a Bishop's or Rook's Pawn. What's White's quickest way to win here? |
Black queens his pawn - and now what? |
Here's an example with a Bishop's Pawn. How can White win quickly here? |
Yes, again you bring the King in, because if Black promotes to a Queen you play, of course...
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Moving on to specific positions, tell me what you'd play for Black in this position.
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He's a pawn down, but can he save the game? |
And now... |
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In fact he's losing - can you show me how? Black to move. |
It's Black's move again! |
And, for your final question in this lesson, how does Black demonstrate the error of White's ways? |