Here's a simple example.
Qh4xh7 would be CHECKMATE but for one thing. The pesky Black Knight on f6! So what do we do to get rid of it? |
Now we've changed the position slighly. What should White play this time? |
This time we can't DESTROY the defending Knight. So we have to do something a bit more subtle instead. Can you find the winning move for White? |
White's up by a Knight for a Pawn, but his Knight is both THREATENED and PINNED. He's got a way out, though. Can you find it? |
Congratulations if you found the correct answer: Ng5-f3. Conveniently, White was able to move his Knight to a square on which it DEFENDS his Queen. So he remains a Knight for a Pawn ahead. |
Nor can he THREATEN it and hope it moves away. So what can he do instead? |
Here's another example. Again it's White's turn. Can you find the killing move? |
What should he play? |
|
Now let's work through another example together. Tell me, what should White do in this position? |
If you remember what's just happened you'll be able to find White's brilliant move in this position. |
If Black plays Qe7-f8 to defend both pieces White has the chance to play ANOTHER QUEEN SACRIFICE! Can you find it? |
|
It's White's move here - tell me what he played. |
Another fantastic QUEEN SACRIFICE!! Black has no choice - he must take the Queen. Do you see what's going to happen next? |
|