HOW TO WIN AT CHESS

At the end of the last lesson we told you that there were some more rules you needed to know before you can REALLY play chess.

There is one VERY IMPORTANT RULE about how the King moves, which is:

THE KING MAY NOT MOVE TO A SQUARE WHERE IT COULD BE CAPTURED NEXT MOVE BY AN ENEMY PIECE.

This also means that:

TWO KINGS MAY NEVER STAND NEXT TO EACH OTHER.

And again:

KINGS ARE NEVER CAPTURED: BOTH KINGS STAY ON THE BOARD THE WHOLE GAME.

The diagram will, we hope, make this clear. Place a White King on e4, a Black King on d6 and a Black Rook on f1.

Let's go through each of the eight squares in turn and see whether the White King can move there.

d5: No: next to the enemy King.
e5: No: next to the enemy King.
f5: No: the Rook on f1 could capture it.
f4: No: the Rook on f1 could capture it.
f3: No: the Rook on f1 could capture it.
e3: Yes, the King is safe from capture.
d3: Yes, the King is safe from capture.
d4: Yes, the King is safe from capture.


Next you need to learn two new words.

The first word is ATTACK. Set up the diagram on your board. Suppose Black moves his King from c1 to c2. If the White Rook stays where it is the Black King will be able to capture it next move. We say that the Black King ATTACKS the White Rook. Do you see where the White King could move to ATTACK the Black Rook? That's right, the White King could ATTACK the Black Rook by moving to e5.

The second word is CHECK. Suppose White moves his Rook from b3 to c3. Now the White Rook ATTACKS the Black King. If you ATTACK the enemy King this is called a CHECK. You say the word CHECK to your opponent to warn him. Can you see how the Black Rook can CHECK the White King? There are two ways to do it. Have you found them both? The Black Rook can CHECK the White King by moving to either d4 or f6.

If you are in CHECK you MUST do something about it. Look at the next diagram. Sarah is playing White against Tom. It's Sarah's move. Tom has just moved the Rook to b3 (not a good idea, as it happens) and said "CHECK". What can Sarah do about it?

First of all, where can she move her King? She has eight possible King moves but only one is safe. Can you help her by finding it? The answer is f4. Do you see why the King cannot move anywhere else?

But there are two other ways in which Sarah can get out of check. Firstly, she can BLOCK the CHECK by moving her Rook from f6 to f3. Secondly, she can CAPTURE the CHECKING PIECE. Do you see how she can do that? By moving her Rook from b8 to b3, CAPTURING the Black Rook on b3 that was giving check.

So, Sarah has three ways of getting out of check. She can move her King from g3 to f4, her Rook from f6 to f3, or her Rook from b8 to b3, CAPTURING the Black Rook. Which move would you advise her to play? The best move is the last one: to take the Black Rook.

In our next diagram, Sarah is again playing White against Tom. Set up the position on your board. Sarah moves her King from e5 to d4. Tom's face lights up and with a gleeful shout he captures the King with his Rook on b4. "Yippee! I've captured your King. I've won the game!" he shouts. Is he right?

Tough luck, Tom! You're wrong. You haven't won the game at all. Yes, Sarah has made a mistake by moving her King to a square where it can be taken. But, no, you are not allowed to take it. What you must do instead is ask Sarah to take her move back and play something else instead.

Now set up the next position. Tom only has a King left: on e8. He's lost the rest of his pieces. Sarah still has two Rooks as well as her King. Her King is on e1 and his Rooks are on a7 and h8. She's just moved her Rook to h8, ATTACKING the White King. What does Sarah say when she ATTACKS Tom's King? That's right. "CHECK"!

Can Tom get out of check. Remember, there are three ways you can try to get out of check. Can Black MOVE his King to a safe square? No: if he moves down to d7, e7 or f7, the Rook on a7 will zap him. And if he moves sideways to d8 or f8 the Rook on h8 will zap him. Can he BLOCK the check by sticking something in the way? No. Can he CAPTURE the Rook on h8? Again, no.

So what's happened? It's CHECKMATE! The game stops here. Sarah wouldn't say 'CHECK', she would say 'CHECKMATE'. CHECKMATE means 'The King is captured' or 'The King is dead'. Sarah has won the game!

In our next diagram, David is playing White against Katie. It's David's move. What can he do? He can't move to h7: he'll be zapped by the Rook on g7. Nor can be move to g8: again the Rook on g7 will zap him. Perhaps he could CAPTURE the Rook on g7? No good: he'll get zapped by the Rook on a7 this time. And he's got no other pieces left that he can move.

"I can't move anywhere", says David. "What shall I do?" "It's checkmate, then", exclaims Katie. "I've won the game."

NO, SHE HASN'T WON THE GAME. Look again at the position. Is David in check from the Rook on g7 at the moment? No! Is he in check from the Rook on a7 at the moment? Again, no! Is he in check from anything else? Again, no! We need a new word for this sort of position. STALEMATE! STALEMATE is a draw: no one wins and no one loses.


You've just seen how you can get CHECKMATE with TWO Rooks. You can also get CHECKMATE with just one Rook with the King's help.
Here, Black's just moved his Rook to a8. Where can the White King go. If he moves down to the next RANK: to c7, d7 or e7, he'll be next to the Black King, which, you remember, isn't allowed. If he moves sideways, to c8 or e8, he'll still be in CHECK from the Rook. So, it's CHECKMATE with just a King and a Rook.

Now move the Black King from d6 to c6. Is this checkmate? No: the White King can safely move to e7. Move the Black King to e6. Is this checkmate? No: the White King can move to c7. Put the Black King back on d6 and move the Black Rook from a8 to c8. Is this checkmate? No: the White King can CAPTURE the Black Rook because it's on the next square.

STALEMATE is also possible with a King and a Rook against a King. Where can the White King go in this position? To b8? No: check from the Rook. To a7? No: check from both the Rook and the King. To b7, CAPTURING the Rook: No: again next to the King. But White is not in check, so again it's STALEMATE. Now move the Rook to b6. What's happening now? It's still STALEMATE. You can move the Rook back anywhere on the FILE from b5 to b1 and it's still STALEMATE. What's happening if we put the Rook on b8? Now it's CHECK, but the White King can take the Rook. Put the Rook on c7 and it's not CHECK, but nor is it STALEMATE: the White King can move to b8. Put the Rook back on b7 and move the Black King to b6 (or c6, c7 or c8). What's happening? STALEMATE again. Finally, put the Black King on a5. Is this STALEMATE? No: White can now CAPTURE the Rook on b7 safely.

Finally, in this lesson, let's look at some positions with Bishops.


This one's a CHECKMATE position with King and Two Bishops. The Black King is in CHECK from the Bishop on e4. Let's see where he can go.

b8: CHECK from the Bishop on e5.
b7: CHECK from the Bishop on e4: also next to the White King.
a7: next to the White King.

 

 

 



Now the Rook and the Bishop combine to get CHECKMATE.

Black is in CHECK from the Rook on g8. Where can he go?

h7: next to the White King
g7: CHECK from the Rook on g8, also next to the White King.
g8 (capturing the Rook): CHECK from the Bishop on c4.

 

 

 


Finally, a way of getting CHECKMATE with Rook and Two Bishops.
The Black King is in CHECK from the White Rook. Where can he go?

g8 or e8: CHECK from the Rook.
g7, f7 or e7: CHECK from a Bishop.

See how the Bishops work together to control the squares on the seventh RANK.

REMEMBER: IF YOU ATTACK YOUR OPPONENT'S KING YOU SAY "CHECK"!

IF YOU ARE IN CHECK YOU MUST GET OUT OF CHECK. THERE ARE THREE WAYS OF GETTING OUT OF CHECK.

1. YOU CAN CAPTURE THE PIECE THAT IS CHECKING YOU.

2. YOU CAN MOVE YOUR KING TO A SAFE SQUARE.

3. IF YOU ARE IN CHECK FROM A QUEEN, A ROOK OR A BISHOP YOU CAN PUT A PIECE IN THE WAY.

YOU ARE NOT ALLOWED TO PLAY A MOVE WHICH LEAVES YOUR KING WHERE IT CAN BE CAPTURED. BUT IF YOUR OPPONENT DOES THIS YOU CANNOT CAPTURE HIS KING. INSTEAD YOU MUST ASK HIM TO TAKE HIS MOVE BACK AND PLAY SOMETHING ELSE INSTEAD.

IF YOU ARE NOT IN CHECK BUT CANNOT MOVE ANY OF YOUR PIECES WITHOUT LEAVING YOURSELF IN CHECK IT IS STALEMATE: THE GAME IS DRAWN.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

XABCDEFGH
8-+-+-+-+(
7+-+-+-+-'
6-+-mk-+-+&
5+-+-+-+-%
4-+-}K+-+$
3+-+{}-+-#
2-+-+-+-+"
1+-+-+r+-!
xabcdefgh

 

 

XABCDEFGHY
8-+-+-+-+(
7+-+-+-+-'
6-+-tr-+-+&
5+-+-+-+-%
4-+-+-mK-+$
3+R+-+-+-#
2-+-+-+-+"
1+-mk-+-+-!
xabcdefghy

 

 

 

 

XABCDEFGHY
8-tR-+-+-+(
7+-+-+-+-'
6-+-+-tR-+&
5+-+-+-+k%
4-+-+-+-+$
3+r+-+-mK-#
2-+-tr-+-+"
1+-+-+-+-!
xabcdefghy

White to move


 

 

 

 

 

XABCDEFGHY
8-+R+-+-+(
7+-+-+k+-'
6-+-+-+-+&
5+-+-mK-+-%
4-tr-+-+-+$
3+-+-+-+-#
2r+-+-+-+"
1+-+-+-+R!
xabcdefghy

White to move

XABCDEFGH
8-+-+K+-tr(
7tr-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-mk-+-!
xabcdefgh
White to move

 

 

 

 

 

 

 


XABCDEFGH
8-+-+-+-mK(
7tr-+-+-tr-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-mk-+-!
xabcdefgh

White to move

 

 

 

 


XABCDEFGH
8r+-mK-+-+(
7+-+-+-+-'
6-+-mk-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefgh

White to move

 

 


XABCDEFGH
8K+-+-+-+(
7+r+-+-+-'
6k+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefgh

White to move

 

 

 

XABCDEFGHY
8k+-+-+-+(
7+-+-+-+-'
6-mK-+-+-+&
5+-+-vL-+-%
4-+-+L+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefghy

CHECKMATE!

XABCDEFGHY
8-+-+-+Rmk(
7+-+-+-+-'
6-+-+-+-mK&
5+-+-+-+-%
4-+L+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefghy
CHECKMATE!

XABCDEFGHY
8-tR-+-mk-+(
7+-+-+-+-'
6-+-+-vLL+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-mK-+-!
xabcdefghy
CHECKKMATE!