**NOTATION
**

You're now half way through this book. At this point we're going to make a slight change to the system of notation we use. Instead of LONG ALGEBRAIC (or Standard) notation we are going to use SHORT ALGEBRAIC notation.

The only difference is that we omit the name of the square from which the piece moved, and the sign '-' for 'moves to'. So the Two Knights' Defence starts 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6. We'll still use the symbol 'x' for 'captures', so that the game may continue 4. Nc3 Nxe4. Pawn captures are written like this: 'exd4', meaning that a pawn on the e-file captures on d4. (Another method is simply to write the two file names: 'ed'.)

But you have to be a bit careful because sometimes two pieces of the same type can move to the same square.

XABCDEFGH

8rsn-+rvlk+(

7+l+-+pzp-'

6pwq-zp-sn-zp&

5+pzpPzp-+-%

4-+-+P+-+$

3+-zP-vLN+P#

2PzPL+QzPP+"

1tR-+-tRNmK-!

xabcdefgh

You may prefer to use SHORT ALGEBRAIC notation when writing down your own games. You may find that it saves time. But do be careful to check whether two rooks or knights can move to the same square.