CHAPTER 9:
AN EXCITING OPENING
Probably the best move. One trap that's worth remembering is 8. Ba4?! h6 9. Nf3 e4 10. Ne5? Qd4 11. Bxc6+ Nxc6 12. Nxc6 Qc5! trapping the unfortunate White Knight in the middle of the board. True, after 13. Nxa7 White has three pawns for it but just look at his (lack of) development!
8... h6
9. Nf3 e4
10. Ne5 Bd6 (Diagram 138)
Masters of the Universe 9