CHAPTER 7:
WINNING IN THE OPENING PART 2
3. Trouble on the e-file
Instead, Black can play:
4... Qd8-e7
5. Qe2xe4 d7-d6 (Diagram 94)
Look again at the e-file. White's Knight is PINNED: if it moves he loses his Queen. So he plays d2-d4 to get a pawn for his Knight and finishes up a pawn ahead.
Now let's look at the right way for Black to play Petroff's Defence.
1. e2-e4 e7-e5
2. Ng1-f3 Ng8-f6
3. Nf3xe5 d7-d6
4. Ne5-f3 Nf6xe4
Now it's safe to take the pawn. The most popular move in this position is d2-d4, but White can choose a different move which gives Black another chance to go wrong.
5. Qd1-e2 (Diagram 95)
Black's Knight is attacked and PINNED. What should he do about it? I hope you found the right move here. 5... d6-d5, for instance, would be a mistake. White wins the pinned Knight with d2-d3. 5... f7-f5 and 5... Bc8-f5 would be equally poor for the same reason. No, the only good move is 5... Qd8-e7, defending and unpinning at the same time. This leads to a level position.
4. The Pawn Fork
Masters of the Universe 7