CHAPTER 2:
A QUIET OPENING
In the last chapter we asked you to play some games with the GIUOCO PIANISSIMO. How did you get on? The opening moves, you'll remember, were:
1. e2-e4 e7-e5
2. Ng1-f3 Nb8-c6
3. Bf1-c4 Bf8-c5
4. d2-d3 Ng8-f6
5. Nb1-c3 d7-d6 (Diagram 13)
11. Nf7xd8 .Bc8-g4 12. Qd1-d2 Nc6-d4 13. Nb1-c3 Nd4-f3+! (DECOY!) 14. g2xf3 Bg4xf3 White resigns. The threat is g3xh2#, h2xg2 allows Rh8-h1# and f2xg3 is illegal (PIN!).
A game CS Ashley - AH Tollitt, played by correspondence in 1923, diverged at move 13: 13. h2-h3 Nd4-e2+ 14. Kg1-h1 Rh8xh3+! (DECOY!) 15. g2xh3 Bg4-f3#
If you were wondering what happens if White takes the Rook instead of the Queen on move 11, another postal game, Martinsen - Jensen, in 1937, continued: 11. Nf7xh8 Bc8-g4 12. Qd1-d2 Nc6-d4 13. h2xg3 Ke8-d7! 14. Nh8-g6 Qd8-e8 15. Qd2-g5 Nd4-e2+ 16. Kg1-h1 Qe8xg6! (DESTROY! - if Qg5xg6, Ra8-h8+ mates next move) 17. Qg5-h4 (Diagram 22)