If you want to be a superhero you should do at least one quiz a week - or more if you have time.

The more you do the quicker you will improve.

On this page you'll be able to do CHECKMATE quizzes where you have to kill the enemy king within a specific number of moves.

You can do these quizzes either interactively or offline.

There are two ways you can do these quizzes. If you're experienced you can try doing them interactively. If you haven't done them before you might prefer to print them off, write down the answers, then return to the interactive version when you've worked out all the answers.

We also have a new set of interactive quizzes where you can ask for clues to help you solve the answers.

SELECT A QUIZ FROM THE LIST BELOW.

Interactive Mate in 1 Quiz 1 2 3 4 5 6 7 8 9
Interactive Mate in 2 Quiz 1 2 3 4 5 6 7 8 9
Interactive Mate in 3 Quiz 1 2 3

Printable Mate in 1 Quiz 1 2 3 4 5 6 7 8 9
Printable Mate in 2 Quiz 1 2 3 4 5 6 7 8 9
Printable Mate in 3 Quiz 1 2 3

REMEMBER - if the WHITE pieces are at the bottom of the diagram it's WHITE's move. And if the Black pieces are at the bottom it's BLACK's move.

If you haven't done any of these before you'll need a bit of help, so read on!

HOW TO SOLVE THE QUIZZES.

To solve the quizzes remember to use a CCTV.

Always look for CHECKS, CAPTURES, THREATS and VIOLENCE.

HOW TO SOLVE CHECKMATE QUIZZES.

In these quizzes you're looking for moves that FORCE CHECKMATE.

If it's CHECKMATE in ONE MOVE the move you are looking for will be a CHECK. Look carefully at each check in turn and see whether the other side has a way out - by moving the King to a safe square, by capturing the piece giving check, or by blocking the check. When you find a check to which there is no way out you've solved the puzzle.

Mate in TWO (or more) quizzes require you to find a move that FORCES checkmate whatever your opponent plays next - there is absolutely NO way out. The move you are looking for will either be a CHECK or a MATE THREAT. Be very careful to examine every possible defence.

If you haven't done very many of these positions before you might prefer print off the printable version of the quiz, set each position up on a chessboard and move the pieces around for yourself to see what happens, then write down the answer.

Your chess teacher might also want you to do this for homework.

When you've solved the puzzle write down the move you would play - the letter of the piece you would move: P,N,B,Q,K (you don't have to do this if it's a pawn move), then the rank and file to which you want to move it, for instance Qh5.

If there are two pieces of the same type that can move to the same square you'll have to enter the file it comes from followed by the rank it moves to, for instance Rae1. If they're both on the same file you'll have to use the rank instead: R1f7.

You can also check your answer by going onto the interactive version of the quiz.

To enter your answer on your computer use the MAGIC KEYPAD: click on the piece want you move, then the rank and file to which you want to move it - in that order.

If there are two pieces of the same type that can move to the same square you'll have to enter the file it comes from followed by the rank it moves to, for instance Rae1. If they're both on the same file you'll have to use the rank instead: R1f7.

If you get the question right first time you score a point. You can have as many guesses as you like but only your first answer counts towards your score.

When you have answered all ten questions you can click to find out how many you got right.